The musicological research project investigates and explores the development, practical application and aesthetic suitability of binaurally decoded 3D spatialisation for music production. Underpinning the research context are the current developments in spatial audio for the AV industries, the changes in consumer listening behaviour and the quest for an aesthetic, affordable and convenient 3D audio reproduction, whilst accounting for and avoiding the pitfalls previously associated with surround sound for music.
The project’s practical line of enquiry focuses on investigating spatial sound staging for music production using perceptually-motivated 3D production technique and an understanding of ecological perception theory. Research as practice is key in the development of 3D staging and production technique and the cross-application of headphone based 3D music between both the studio and live environments.
The study’s primary objective investigates auditory perceptual phenomena, periphonic and kinetic staging, timbre, conceptual blending and sonic cartoons. Drawing upon questions such as ‘How could we utilise 3D audio to benefit composition and music production?’ ‘How could we utilise our understanding of human perception to better 3D music production?’ ‘Does 3D audio need to respect the front and does the centre stage have to be in the front?’ to ultimately define a new approach to music production and creative sound staging.
The underlying secondary objective analyses the practical and aesthetic adaptations required for mixing 3D music for headphones, as opposed to using a multichannel speaker system. An important and fundamental objective posing questions such as; ‘How should we mix 3D music for current user listening trends?’ “How will variation of encoder, headphone and listener affect the perceived musicality and 3D translation?”
The translation and creative production aesthetic are subjectively assessed in stereo and 3D binaural playback during a series of randomised listening tests using a consistent sample of expert and non-expert consumer volunteers.
Access Jo's playlist to hear examples that relate to the presentation. REQUIRES HEADPHONES.
https://soundcloud.com/dalis-deathmask/sets/the-art-of-periphonic-record-production/s-4aJrK